A few types are outright useless (Uh, guys, you seem to have forgotten to make any useful Bug moves). – Pokédex (10/30 points): It’s the original 151! Unfortunately, their distribution is somewhat less than optimal-if you’re playing with dupes clause, you’re going to end up skipping quite a few routes once you have Pidgey/Rattata/Bellsprout or Oddish already caught. The jump between the 8th gym and the Elite Four is a bigger deal, though-there’s a good chance you go in underleveled. – Level curve (8/15 points): There’s a big jump between gyms 4 and 5, but you can still end up prepared by going through both routes to Fuchsia and going through Silph Co. And there’s nothing to help the process along either-there’s no lucky egg and the Exp. – Training (0/15 points): Hope you like fighting wild pokemon! Because after you’ve beaten all the trainers that’s literally your only option. It’s still not an exact science, but hopefully readers will agree with my conclusions on which games perform well or poorly in these categories. I did the math on all five of these categories, and have determined the rankings from said math. In addition, a small amount of bonus points will be awarded for anything that doesn’t fit into these categories but should be noted–mostly quality of life features that improve the playability of the game. This doesn’t necessarily mean that the hardest games get the most points, but more points should be given to the games that make you think and strategize, and put tough obstacles in your path that require more thinking than simply “click super effective attack, win.” – Challenge – We are in this for the challenge, after all. – Pokedex – Is there a plethora of options available for your team, or will you be running through the game with pretty similar teams each time? Since the level curve and training are sort of two halves of the same concept, they combine to be worth as many points as the other two categories. The best games have a good, balanced feel to them, where you’re adequately prepared for the next boss just by playing through the game normally. – Level curve – This kind of goes hand in hand with the first category. A bit of grinding is fine, but too much, or making it too difficult to actually do, hurts the game’s viability as a fun Nuzlocke experience. It’s a way to have more fun with the game, and tedious grinding for experience is, um, less than fun. – Opportunities for training/rematches – The Nuzlocke is supposed to be a challenge, not a chore. Instead, for this exercise I’ve narrowed it down to four major components of a good Nuzlocke: We’re not going to get into things like the region, the design of the Pokémon, or the stories (besides, does anyone play Pokémon for the story?). So let’s go through the aspects that make a game a good Nuzlocking experience. That means we should be able to arrive at a good answer to that question at least. On the other hand, the process of figuring out which game in the series is best to Nuzlocke is more specific and less reliant on subjective assessments. There are too many differing opinions on Pokémon design, region, gameplay mechanics and visuals, and with nostalgia playing a major role, there’s no one right answer. The only real consensus out there on the best Pokémon game is that there is no best Pokémon game. This article was written by Reddit user u/thisismydecoyaccount.
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